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Laia Martínez Motis

Always muted

About Me

I'm Laia Martínez and I've been part of the art team.

During the first stages of the project, I've worked creating the concepts art of the different enemies implemented in the game.

Afterwards I focused on the development of 2D and 3D particles, used for the ambientation of the different levels and the characters attacks.

Contribution


Project overview

My main contributions on the project have been:

  • Concepts Art for enemies & Bosses
  • 2D and 3D particles
  • UI Elements (Menus, Icons & Panels)

Extra work:

  • Subtitles
  • Scene Composition

Concepts

Enemies Concepts

First of all, my main job was to create the Concepts Art for all the enemies that we have implemented in the game.

Each one of them has passed throw a lot itinerations and modifications in order to achive the final result.

  • Ghoul
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  • Nifgard Soldier
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  • Drowner
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  • Leshen
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  • Ciri
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Particles

Environment Particles

In order to improve the environment of the game, I've created different 2D particles inclued in the different parts of the levels.

  • Grass, water and breakable prop particle
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  • Bubbles and Fireflyes
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  • Tree Leafs
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Relic Particles

I've made 5 different types of sprites in order to give feedback of what realic is the player using.

  • Different Relic Icons
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Enemies Particles

To improve the characters habilities I've developed different 2D particles to give more feedback to the player

  • Yennefer Drops
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  • Yennefer Spiral
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  • Yennefer Comet
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UI Elements

Enemies Particles

  • UI Icons
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  • UI Relick Menus
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  • UI Load Scenes Images
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  • Exe Icon
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